Even the cutscenes during story mode are rendered by the in-game engine, with the exception of the opening sizzle, and the endings. King of Fighters XV is an amazing looking game from the intro to the winning screen. It may take a while for Athena to hit her Super Max move, but it's totally worth it. The different special effects and the presentation of the super combos are a sight to behold. The characters are larger than life, with facial expressions and details you normally wouldn't care about in a fighting game. These modes also let you change up the region you want to play in, as well as the connection you want to match up with, in case your internet is slower, or you want to dodge that lag. Then of course you can create or join a private or public room, and beat each other up from the comfort of your home. Casual Mode lets you fight anyone at any time, but doesn't go against your record. This is recommended for the pros who want to match up with other pros quicker. And you can tweak this to find someone above your rank to shoot up those leaderboards faster. Online play lets you do ranked matches, where you climb your way up the leaderboards. It's kind of weird to explain it in a way that matches the simplicity of this article, but let's just say it works. Sometimes, I think I land a punch, and it does register, but it was actually blocked on their end. It basically nullifies the delay, and you can see it working. As if your opponent is right there in the room. To put it in the easiest way possible, Rollback netcode allows online play to feel like it's local. I've played quite a few matches with no lag, and that is all thanks to the wonderful Rollback netcode. ![]() Online play has been flawless so far for me. However, if you're looking to beat up the people in your neighborhood, the casual training model works just fine. King of Fighters XV lets you go as deep as you want. Again, if you're going to be the king, these modes are for you. Instead of beating the stuffing out of the AI over and over again, you can get a partner to join you online, and try out different things, in different scenarios. ![]() Something I hadn't seen before is online training. If you want to get flashy, and take 75% of someone's health, this is the session for you. The issue with that is, there's also a combo trainer, or "missions" mode. Dashing, high jumping, easy combos and even super moves, and those can all be done with a few quick pushes of a light punch. It's chock full for the experienced fighter, or the novice who hasn't played a KOF in years. The game does not want you to go into battle having learned nothing. Four buttons will get you two strengths of punches and kicks. There are various tutorials that will help you learn the basics. I say this with caution - I don't want people thinking they will just pick up the game, jump online, and start taking people down. 51 characters by the end of the year is pretty nice for a fighting game. Rock Howard from Garou: Mark of the Wolves will show up, and his in-game estranged father and Fatal Fury antagonist Geese Howard (on two separate teams of course). Why learn new characters, when you can win with the old? SNK has already confirmed 12 more characters, releasing all the way up to Fall 2022. All of these were in the very first version of the series. ![]() I went with familiarity when my choosing of the characters for my first online play. Old favorites like Fatal Fury mainstay Terry Bogard, and KOF veteran Kyo Kusanagi are here, along with later additions like K', and brand new addition Dolores. There are THIRTY NINE characters in the base game split into 13 teams. The King of Fighters XV's tagline is "Shatter all expectations". It looked like I could get that old thang back. I requested to play this game because it looked amazing. (Vice?) There will be no talk about game engine and professional gaming jargon like "hit box" or "frames". There will be no characters I wish were in the game. There will be no comparisons to previous games. I say all this to let you know what you will not see here. And Capcom VS SNK took a LOT of my money. ![]() I had a game with Ken Masters, and Terry Bogard. This is not for lack of trying, but after the releases of the Capcom VS SNK series starting appearing, I never went back. It might have been KOF '98 or possibly '99. I'm going to start this review by saying the following: I don't remember the last time I played a KOF game.
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