1/13/2024 0 Comments Just cause 4 map![]() ![]() It’s a bit of a shame as the core mechanics of the game remain solid and a lot of fun. In Just Cause 4, I found myself either growing bored from certain tasks after just a few hours or turned off by things like escort and timed missions as they started to coagulate into the same collective haze, regardless of which place I went to. My biggest challenge in Just Cause 3 was putting the controller down as I found myself invested in the ways that I would tackle each of the game’s imposing bases and the challenges they provide as I worked to liberate the various towns. This is especially true if the actions that anchor that more open system end up being even more repetitive and not quite as interesting. At the same time, too much freedom can also lead to less cohesion if it isn’t done quite right. On the plus side, you get more freedom, which is something some gamers want. It’s basically like a math and physics exam except, you know, fun.Īt the same time, the switch from the old liberation mechanics to an even more open approach for generating chaos also takes out some of the focus from the previous games. This aspect of Just Cause 4 continues to be the best part about the game and is something that anyone with a great imagination can totally take full advantage of. Yes, Rico’s mechanics are pretty much intact and you can still do a bunch of crazy stuff like sneakily glide toward an elevated enemy position, grapple a cliff face to get closer then pop a lead-filled surprise on your foes while triggering explosive containers via some creative slingshot mechanics. Basically, the liberation system for bases and towns as you knew it from Just Cause 3 is gone from this game.Īlthough this sounds new and interesting - you can even say that comes with advantages - it also turns Just Cause 4 into something different. Bases also have more unique objectives as opposed to encouraging you to just destroy everything, which you can still do, by the way. The more chaos objects you destroy (which respawn, by the way), the more points you build up for your Army of Chaos, allowing you to earn more squad troops to take over locations and move the frontlines as you progress through Solis. It no longer simply focuses on large enemy installations but throws in strike missions that you can do across the map. While bases still exist in Just Cause 4, however, it takes a more holistic approach to destruction. This was especially fun when tackling Just Cause 3’s impressive fortifications, which required good planning and creative thinking to tackle. In Just Cause 3, for example, this is primarily done by liberating towns and blowing up bases, with the results being even better the more destruction you cause. While you still need to cause chaos in order to liberate areas in Just Cause 4, the way you go about it is now different. This development is not only important to the plot but the gameplay as well as it introduces a new concept to Just Cause 4 that makes it different from previous games. After primarily acting as a one-man army before, Rico takes a different approach this time, joining forces with Mira Morales to form the Army of Chaos to help him take down Espinosa. Rico fails in his initial attempt at Espinosa, however, causing him to retreat and regroup as he plans his next move. In a personal twist, the technology also happens to be the final project that Rico’s father Miguel worked on prior to his death. As it turns out, Espinosa is pulling the reins on an endeavor known as Project Illapa, a cutting-edge technology that allows its wielder to control of the weather itself. This time around, Rico finds himself challenging the Black Hand and the private army’s benefactor Oscar Espinosa in their home turf of Solis. As someone who’s played my share of games with tough action dudes as protagonists, there’s just something about Rico’s South American swagger that I still find refreshing to this day. I soon found myself trying to figure out early in the game what exactly changed as I desperately tried to recapture the fun I remember from Just Cause 3, a game that I gave a glowing 8.5 out of 10, by the way.īefore we get to that part, however, let me say that I continue to enjoy Rico as a character, as well as the game’s fictional setting. That being said, there’s just something about the game that felt off. It’s a strange feeling, too, because the protagonist himself still walks like Rico and quacks like Rico. After you settle down into the meat of the game, however, things suddenly feel different.
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